Ming (flash)

Inhaltsverzeichnis

The SWFAction class

Einführung

SWFAction.

Klassenbeschreibung

SWFAction
class SWFAction {
/* Methoden */
__construct ( string $script )
}

Beschreibung

The script syntax is based on the C language, but with a lot taken out- the SWF bytecode machine is just too simpleminded to do a lot of things we might like. For instance, we can't implement function calls without a tremendous amount of hackery because the jump bytecode has a hardcoded offset value. No pushing your calling address to the stack and returning- every function would have to know exactly where to return to.

So what's left? The compiler recognises the following tokens:

  • break
  • for
  • continue
  • if
  • else
  • do
  • while

There is no typed data; all values in the SWF action machine are stored as strings. The following functions can be used in expressions:

time()
Returns the number of milliseconds (?) elapsed since the movie started.
random(seed)
Returns a pseudo-random number in the range 0-seed.
length(expr)
Returns the length of the given expression.
int(number)
Returns the given number rounded down to the nearest integer.
concat(expr, expr)
Returns the concatenation of the given expressions.
ord(expr)
Returns the ASCII code for the given character
chr(num)
Returns the character for the given ASCII code
substr(string, location, length)
Returns the substring of length length at location location of the given string string.

Additionally, the following commands may be used:

duplicateClip(clip, name, depth)
Duplicate the named movie clip (aka sprite). The new movie clip has name name and is at depth depth.
removeClip(expr)
Removes the named movie clip.
trace(expr)
Write the given expression to the trace log. Doubtful that the browser plugin does anything with this.
startDrag(target, lock, [left, top, right, bottom])
Start dragging the movie clip target. The lock argument indicates whether to lock the mouse (?)- use 0 (FALSE) or 1 (TRUE). Optional parameters define a bounding area for the dragging.
stopDrag()
Stop dragging my heart around. And this movie clip, too.
callFrame(expr)
Call the named frame as a function.
getURL(url, target, [method])
Load the given URL into the named target. The target argument corresponds to HTML document targets (such as "_top" or "_blank"). The optional method argument can be POST or GET if you want to submit variables back to the server.
loadMovie(url, target)
Load the given URL into the named target. The target argument can be a frame name (I think), or one of the magical values "_level0" (replaces current movie) or "_level1" (loads new movie on top of current movie).
nextFrame()
Go to the next frame.
prevFrame()
Go to the last (or, rather, previous) frame.
play()
Start playing the movie.
stop()
Stop playing the movie.
toggleQuality()
Toggle between high and low quality.
stopSounds()
Stop playing all sounds.
gotoFrame(num)
Go to frame number num. Frame numbers start at 0.
gotoFrame(name)
Go to the frame named name. Which does a lot of good, since I haven't added frame labels yet.
setTarget(expr)
Sets the context for action. Or so they say- I really have no idea what this does.
And there's one weird extra thing. The expression frameLoaded(num) can be used in if statements and while loops to check if the given frame number has been loaded yet. Well, it's supposed to, anyway, but I've never tested it and I seriously doubt it actually works. You can just use /:framesLoaded instead.

Movie clips (all together now- aka sprites) have properties. You can read all of them (or can you?), you can set some of them, and here they are:

  • x
  • y
  • xScale
  • yScale
  • currentFrame - (read-only)
  • totalFrames - (read-only)
  • alpha - transparency level
  • visible - 1=on, 0=off (?)
  • width - (read-only)
  • height - (read-only)
  • rotation
  • target - (read-only) (???)
  • framesLoaded - (read-only)
  • name
  • dropTarget - (read-only) (???)
  • url - (read-only) (???)
  • highQuality - 1=high, 0=low (?)
  • focusRect - (???)
  • soundBufTime - (???)
So, setting a sprite's x position is as simple as /box.x = 100;. Why the slash in front of the box, though? That's how flash keeps track of the sprites in the movie, just like a Unix filesystem- here it shows that box is at the top level. If the sprite named box had another sprite named biff inside of it, you'd set its x position with /box/biff.x = 100;. At least, I think so; correct me if I'm wrong here.

The SWFBitmap class

Einführung

SWFBitmap.

Klassenbeschreibung

SWFBitmap
class SWFBitmap {
/* Methoden */
__construct ( mixed $file [, mixed $alphafile ] )
float getHeight ( void )
float getWidth ( void )
}

The SWFButton class

Einführung

SWFButton.

Klassenbeschreibung

SWFButton
class SWFButton {
/* Methoden */
void addAction ( SWFAction $action , int $flags )
SWFSoundInstance addASound ( SWFSound $sound , int $flags )
void addShape ( SWFShape $shape , int $flags )
__construct ( void )
void setAction ( SWFAction $action )
void setDown ( SWFShape $shape )
void setHit ( SWFShape $shape )
void setMenu ( int $flag )
void setOver ( SWFShape $shape )
void setUp ( SWFShape $shape )
}

The SWFDisplayItem class

Einführung

SWFDisplayItem.

Klassenbeschreibung

SWFDisplayItem
class SWFDisplayItem {
/* Methoden */
void addAction ( SWFAction $action , int $flags )
void addColor ( int $red , int $green , int $blue [, int $a ] )
void endMask ( void )
float getRot ( void )
float getX ( void )
float getXScale ( void )
float getXSkew ( void )
float getY ( void )
float getYScale ( void )
float getYSkew ( void )
void move ( float $dx , float $dy )
void moveTo ( float $x , float $y )
void multColor ( float $red , float $green , float $blue [, float $a ] )
void remove ( void )
void rotate ( float $angle )
void rotateTo ( float $angle )
void scale ( float $dx , float $dy )
void scaleTo ( float $x [, float $y ] )
void setDepth ( int $depth )
void setMaskLevel ( int $level )
void setMatrix ( float $a , float $b , float $c , float $d , float $x , float $y )
void setName ( string $name )
void setRatio ( float $ratio )
void skewX ( float $ddegrees )
void skewXTo ( float $degrees )
void skewY ( float $ddegrees )
void skewYTo ( float $degrees )
}

The SWFFill class

Einführung

The SWFFill object allows you to transform (scale, skew, rotate) bitmap and gradient fills.

swffill objects are created by the SWFShape::addFill method.

Klassenbeschreibung

SWFFill
class SWFFill {
/* Methoden */
void moveTo ( float $x , float $y )
void rotateTo ( float $angle )
void scaleTo ( float $x [, float $y ] )
void skewXTo ( float $x )
void skewYTo ( float $y )
}

The SWFFont class

Einführung

The SWFFont object represent a reference to the font definition, for us with SWFText::setFont and SWFTextField::setFont.

Klassenbeschreibung

SWFFont
class SWFFont {
/* Methoden */
__construct ( string $filename )
float getAscent ( void )
float getDescent ( void )
float getLeading ( void )
string getShape ( int $code )
float getUTF8Width ( string $string )
float getWidth ( string $string )
}

The SWFFontChar class

Einführung

SWFFontChar.

Klassenbeschreibung

SWFFontChar
class SWFFontChar {
/* Methoden */
void addChars ( string $char )
void addUTF8Chars ( string $char )
}

The SWFGradient class

Einführung

SWFGradient.

Klassenbeschreibung

SWFGradient
class SWFGradient {
/* Methoden */
void addEntry ( float $ratio , int $red , int $green , int $blue [, int $alpha = 255 ] )
__construct ( void )
}

The SWFMorph class

Einführung

The methods here are sort of weird. It would make more sense to just have newSWFMorph(shape1, shape2);, but as things are now, shape2 needs to know that it's the second part of a morph. (This, because it starts writing its output as soon as it gets drawing commands- if it kept its own description of its shapes and wrote on completion this and some other things would be much easier.)

Klassenbeschreibung

SWFMorph
class SWFMorph {
/* Methoden */
__construct ( void )
SWFShape getShape1 ( void )
SWFShape getShape2 ( void )
}

The SWFMovie class

Einführung

SWFMovie is a movie object representing an SWF movie.

Klassenbeschreibung

SWFMovie
class SWFMovie {
/* Methoden */
mixed add ( object $instance )
void addExport ( SWFCharacter $char , string $name )
mixed addFont ( SWFFont $font )
__construct ([ int $version ] )
SWFSprite importChar ( string $libswf , string $name )
SWFFontChar importFont ( string $libswf , string $name )
void labelFrame ( string $label )
void nextFrame ( void )
int output ([ int $compression ] )
void remove ( object $instance )
int save ( string $filename [, int $compression = -1 ] )
int saveToFile ( resource $x [, int $compression = -1 ] )
void setbackground ( int $red , int $green , int $blue )
void setDimension ( float $width , float $height )
void setFrames ( int $number )
void setRate ( float $rate )
SWFSoundInstance startSound ( SWFSound $sound )
void stopSound ( SWFSound $sound )
int streamMP3 ( mixed $mp3file [, float $skip = 0 ] )
void writeExports ( void )
}

The SWFPrebuiltClip class

Einführung

SWFPrebuiltClip.

Klassenbeschreibung

SWFPrebuiltClip
class SWFPrebuiltClip {
/* Methoden */
__construct ( mixed $file )
}

The SWFShape class

Einführung

SWFShape.

Klassenbeschreibung

SWFShape
class SWFShape {
/* Methoden */
SWFFill addFill ( int $red , int $green , int $blue [, int $alpha = 255 ] )
__construct ( void )
void drawArc ( float $r , float $startAngle , float $endAngle )
void drawCircle ( float $r )
int drawCubic ( float $bx , float $by , float $cx , float $cy , float $dx , float $dy )
int drawCubicTo ( float $bx , float $by , float $cx , float $cy , float $dx , float $dy )
int drawCurve ( float $controldx , float $controldy , float $anchordx , float $anchordy [, float $targetdx ], float $targetdy )
int drawCurveTo ( float $controlx , float $controly , float $anchorx , float $anchory [, float $targetx ], float $targety )
void drawGlyph ( SWFFont $font , string $character [, int $size ] )
void drawLine ( float $dx , float $dy )
void drawLineTo ( float $x , float $y )
void movePen ( float $dx , float $dy )
void movePenTo ( float $x , float $y )
void setLeftFill ( SWFGradient $fill )
void setLine ( SWFShape $shape )
void setRightFill ( SWFGradient $fill )
}

The SWFSound class

Einführung

SWFSound.

Klassenbeschreibung

SWFSound
class SWFSound {
/* Methoden */
__construct ( string $filename [, int $flags = 0 ] )
}

The SWFSoundInstance class

Einführung

SWFSoundInstance objects are returned by the SWFSprite::startSound and SWFMovie::startSound methods.

Klassenbeschreibung

SWFSoundInstance
class SWFSoundInstance {
/* Methoden */
void loopCount ( int $point )
void loopInPoint ( int $point )
void loopOutPoint ( int $point )
void noMultiple ( void )
}

The SWFSprite class

Einführung

An SWFSprite is also known as a "movie clip", this allows one to create objects which are animated in their own timelines. Hence, the sprite has most of the same methods as the movie.

Klassenbeschreibung

SWFSprite
class SWFSprite {
/* Methoden */
void add ( object $object )
__construct ( void )
void labelFrame ( string $label )
void nextFrame ( void )
void remove ( object $object )
void setFrames ( int $number )
SWFSoundInstance startSound ( SWFSound $sount )
void stopSound ( SWFSound $sount )
}

The SWFText class

Einführung

SWFText.

Klassenbeschreibung

SWFText
class SWFText {
/* Methoden */
void addString ( string $string )
void addUTF8String ( string $text )
__construct ( void )
float getAscent ( void )
float getDescent ( void )
float getLeading ( void )
float getUTF8Width ( string $string )
float getWidth ( string $string )
void moveTo ( float $x , float $y )
void setColor ( int $red , int $green , int $blue [, int $a = 255 ] )
void setFont ( SWFFont $font )
void setHeight ( float $height )
void setSpacing ( float $spacing )
}

The SWFTextField class

Einführung

SWFTextField.

Klassenbeschreibung

SWFTextField
class SWFTextField {
/* Methoden */
void addChars ( string $chars )
void addString ( string $string )
void align ( int $alignement )
__construct ([ int $flags ] )
void setBounds ( float $width , float $height )
void setColor ( int $red , int $green , int $blue [, int $a = 255 ] )
void setFont ( SWFFont $font )
void setHeight ( float $height )
void setIndentation ( float $width )
void setLeftMargin ( float $width )
void setLineSpacing ( float $height )
void setMargins ( float $left , float $right )
void setName ( string $name )
void setPadding ( float $padding )
void setRightMargin ( float $width )
}

The SWFVideoStream class

Einführung

SWFVideoStream.

Klassenbeschreibung

SWFVideoStream
class SWFVideoStream {
/* Methoden */
__construct ([ string $file ] )
int getNumFrames ( void )
void setDimension ( int $x , int $y )
}